Surviving Mars Guide
Welcome to Surviving MarsThis is a community subreddit for the Sci-fi strategy game developed by Haemimont Games and published by Paradox Interactive: Surviving Mars. Our Discord address is:External LinksPARADOX.TOOLS.(Credit: ).Tool to help you select a map.RulesFor the full rules, click.Posts must be related to Surviving Mars.
Feisty cherry diet coke. Mar 20, 2018 In Surviving Mars, what you’ll come to learn is that bad decisions early on can, at best, be annoying to fix later, or worse, come back to haunt you.
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Here are what I consider to be the optimal layouts based on vanilla buildings and early techs like farms and the water spire.When setting up your dome you need to do the following. Thumbs down children and seniors. Thumbs up botanists, leave non specs and medics neutral, thumbs down any other specialization unless you plan on having an outdome building like a polymer factory, in which case make engineers neutral. Thumbs down botanists in all your other non-farming domes.Basic Dome LayoutThis will probably be your first farm dome, and your techs won't be quite as advanced. Six large triangles to work with. Botanists prefer Relaxation, Shopping, and Luxury. Non-spec people add Social to that.
3 farms = 18 workers, be sure to stagger their shifts between 1st and 2nd to ease service burden. Services = Diner, Art Workshop, Infirmary, 1 decoration = 10 workers (2 shifts). Water Reclamation Spire = 6 workers (all shifts). 1 apartment = 24 residences. 1 living quarters = 14 residencesSo at this point you have 38 residential spaces and require 34 workers. You can place a fungal farm outside the dome if you wish to fill those last spots. You could even put an apartment instead of the living quarters to gain 10 more residential spots and do more fungal farms, however, I don't recommend this.
Your slight services are going to be taxed enough as it is, and the additional fungal farm(s) isn't worth it. This dome should be quite comfortable for the residences, and the water usage will be minimal, plus you'll get extra oxygen from the farms. Late game, if you get the upgrade to add relaxation to medical buildings, TAKE IT.
It helps a lot.Medium Dome LayoutMedium domes are the best choice for a farming dome. One medium farming dome is going to be enough to feed all but the largest colonies for a very long time. You get 12 triangles and 3 spots for decorations only, which is a nice relaxation boost. 7 farms = 42 workers, stagger them all between 1st and 2nd shift. 1 water spire = 6 workers, working all shifts. 2 apartments = 48 residencesI separate the above out since it is such a nice bit of perfect math.
Where you go from here is based on personal preference somewhat. You have 3 more large triangles to work with. What you do with them is going to depend on your available tech. You are going to need one more residence no matter what, so here is where I would go with it:.
1 apartment = 24 residences. SpaceBar = 9 workers (all shifts). Diner, Art Workshop, Infirmary, 1 decoration = 10 workers (2 shifts).
Out-dome building for the remaining 5 workers, like a 1 shift polymer factory. 3 middle decorations for more relaxationWith so many Botantists and non-specs mulling about, your needs for social and relaxation are going to be running really high. The SpaceBar gives high capacity handling for both of these, as well as drinking for any randoms. Your decorations will give a little more relaxation. The Art workshop pays for itself with your out-dome Polymer factory.The big wrinkle in all of these plans which could even allow you to fit in an extra farm in your domes is if you get the breakthrough that can make non-medical service buildings automatic and not need staffing, or if you research farm automation in the late game which reduces the number of staff needed at farms.
With that tech you could run 4 farms in a basic dome, or 8 in a medium dome potentially.What do I grow in my farms?That answer varies depending on your current food and tech situation, but here are the best practices:. food deficit with new farms: You should run wheat at your default 50% soil level until you have a comfortable stockpile. Alternatively, bring some food in from earth. No farming tech on new farms: Run soybeans on repeat until you get to 100% soil quality. At that point just run a simple rotation of soybeans and potatoes for maximum yield. Utility Crops unlocked, new farms: 1 round of cover crops followed by 1 round of soybeans gets you to 100% soil quality. At that point just rotate soybeans and potatoes.
Gene adaptation unlocked, established farms: Once your soil quality is at 100% using one of the above methods, your optimal rotation for maximum yield and minimum water use is Fruit trees, Quinoa, Corn. If you have Giant Crops researched as a breakthrough, always use the giant versions. Question - martian institutes.By default I almost always try to run one in each of my domes, purely because it seems 90% of my colonists are non-specialised. If you dont have those, how do you even get botanists (aside from having a THIRD dome with a university, training for botanists, and setting your food dome preference to encourage botanists and discourage others)?Also, how does one calculate how much of a service building would be suitable for a specific # of population? This is what gets me the most.
I dont know if adding a new house will be fine or terrible. There is no UI indication ('this building can generally serve X population'). Unfortunately, there wont be room for a martian institute without eliminating a farm, and therefore hurting the efficiency of the water spire. If you want to do it, I would definitely only do it in a medium dome.
When I am setting one of these up, I save all my botanists from earth to arrive just as i finish constructing it, the rest get filled in from universities in other domes.Unfortunately, you really don't have a great way to calculate the services for a specific population number. These are just suggestions based on my observation. The medium dome works like a charm with the SpaceBar.
Vex definition is - to bring trouble, distress, or agitation to. How to use vex in a sentence. Synonym Discussion of vex. Vex is an amazing fun platform surviving game. It has sequels Vex 2 and Vex 3 if you want more stickman fun! You can also build your own levels in this game with the stage builder.
The small dome, some people are a little cranky, but no threat of sanity breakdowns or renegades. Don't build Martian Institutes in your agri domes. Concentrate them in a research dome so you can grant them the bonus via the network spire.You confuse research buildings with 'train specialisation' building. Or im confusing them.
Either way, im talking about the 'train here to get specialisation' building.If you have a lot of non-specialists, it's because most of your citizens are now Martianborn. You need to train these non-specialists by creating a university dome.Hmmm. So make a dome with just universities, set it to attract non-specialised and repel all others.
Might be a great idea actually. You confuse research buildings with 'train specialisation' building. Or im confusing them. Either way, im talking about the 'train here to get specialisation' building.Martian Institute is the advanced research building:P.
Martian University is what trains people.Hmmm. So make a dome with just universities, set it to attract non-specialised and repel all others. Might be a great idea actually.As a bonus the University Dome could also include a Sanatorium spire to remove bad traits from your newly graduated kids. Then they get their specialization from the university. I've tried it and it works very well once you have hundreds of pop and a constant supply of new kids.