Caves Of Qud Mods
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?Who are you?Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.
Jul 17, 2019 How do I get mods for Caves of Qud? I see that the Steam workshop for Caves Of Qud has several available, but I need to know whether they are available to be downloaded and installed for the GOG version. Advice would be much appreciated. For this week's mod author interview, we're joined by Lo2k, who has been a member of our community since 2006 and is the author of over 50 different mods for No Man's Sky. Thank you for joining us Lo2k. To start off, can you tell us a little bit about yourself? Thanks for inviting me for this interview on Nexus Mods.
Caves of Qud is an epic Roguelike set in a strange futuristic land called. Qud.Joppa.Caves of Qud is unique in that there are no character classes or mainstay fantasy races.You may play either a True Human or a Mutated Human.True Humans have higher starting attributes, more hit points, and some unique abilities. (Rebuke Robot.:tongue.gif:)Mutated Humans are basically the mages/wizards of this game. They have lower starting attributes but get Mutation points that allow them to augment their combat abilities. Mutations are separated into Physical and Mental. Physical mutations are things such as Slime Glands, Flaming Hands and Wings. Mental mutations are those like Cryokinesis, Domination and Space-Time Vortex.True Humans are AWESOME at combat roles requiring melee weapons.
Mutated Humans excel at ranged combat.In addition to all of the above content, there is also an extensive crafting system called Tinkering. (you need a decent intelligence score to utilize it)All-in-all, Caves of Qud is an awesome game.And I'm making this thread for discussing it. Quote from SovietMahn »That pic looks like Dwarf Fort. I fit has graphics like that I certainly won't being playing. I can definitely tolerate bad graphics, but that kind of crosses a line.
Sorry to be negative, but if you have a complex game and add incomprehensible graphics, I just can't play it.I've been playing this game a lot lately.I would also prefer if there was a tile set. I'm just not a big fan of the ascii games. That said the gameplay is interesting if hard as hell. The game is brutal if you don't take it slow.All-in-all it's a fun game.I'll keep an eye on it for sure.
Quote from Luxander »I've already had my ass handed to me three times by this game, but I'm getting better.Recently, I was cornered by several tortoises and almost dead, so I threw a grenade at point-blank in a last ditch effort to live.I took 20 damage from the grenade - enough to kill me WITH full health.I died, but not before the game congratulated me on reaching level 2. By gaining exp. From killing MYSELF.Now THAT is funny.Irritable Tortoises? Yeah, they're a bunch of jerks.Brotip: NEVER GO TO THE SALT-FLATS.There are two EVIL things out there.
Dawngliders and Sand Kraken.Dawngliders can use the equivalent of Flaming Hands except their range is about 15 tiles. Just look at that name.Also, stay away from Slugsnouts and Acid Slugs.SCARY beasties.Slugsnouts are basically boars with machine guns in their noses. Acid Slugs can solo kill Slumberlings.One last thing.Young Ivories. You'll learn to hate them.
Quote from ObeseCatLord »I am sure this game is good but graphics like that on a very complicated game makes it unplayable for me. It is the reason I downloaded dwarf fortress and quickly deleted it. It is always GameplayGraphics for me, I play emulated games on my phone all the time but I simply cant handle this.Well, the reason games like these have ASCII or, at best, NES graphics is because of how much stuff is going on behind the scenes.Caves of Qud simulates every monster in the game at once. Snapjaws will hunt for food. Crocodiles will ambush Glowfish.
Robots patrol their territory.Even if you're 15000 tiles away. Quote from Pharaun »Brotip: NEVER GO TO THE SALT-FLATS.There are two EVIL things out there. Dawngliders and Sand Kraken.Dawngliders can use the equivalent of Flaming Hands except their range is about 15 tiles. Just look at that name.Also, stay away from Slugsnouts and Acid Slugs.SCARY beasties.Slugsnouts are basically boars with machine guns in their noses. Acid Slugs can solo kill Slumberlings.One last thing.Young Ivories. You'll learn to hate them.Dawngliders sound awesome. Sand Kraken sound awesome. Actual sunlight screenshots.
I'll just get really good at the game, raise a character super-high level, and kill EVERYTHING.As far as Slugsnouts. I've killed quite a few of them. Get behind a wall, let them come to you, then slice and dice until they're dead. I haven't seen an Acid Slug or Slumberling yet.OH GOD THE IVORIES. They are a pain in my ass.I'm just walking along, slaughtering everything in my way, when.IMPALED.'
You are bleeding.' 'You have stopped bleeding'You take 3 damage from the Young Ivory's impalement'So I smash the plant to pieces and keep going.20 steps later.' You are bleeding.' I'm going to get in the habit of burning down every single plant I see, since more than half of them want to kill you just as much as the beasties.I swear, if there's some vicious breed of watervine. I'll go crazy. Burning down every single plant I seeDreadroots drop food.
Sometimes.Jilted Lovers drop nothing.Young Ivories have an attack die of 3d6. (3 to 18 damage on hit, plus the bleed effect)Space-Time Vortex has a chance of summoning scary things from different dimensions.Glowfish Corpses weigh 5lbs and provide an enormous amount of nutrition when eaten.Star Apples are inefficient, only grab them if you have tons of extra weight.Vinewafers have no weight at all.You can find pools of fresh water, however, they are insanely rare and only contain about 15-20 drams.DO NOT SELL NUGGETS. BUY NUGGETS FROM MERCHANTS.
Nuggets do not depreciate in value when traded. Therefore, they are a weight efficient way of storing drams of water. (4 drams weigh 1lb.
1 nugget of any kind weighs 1lb but has a value of 10-200 drams)Just a few more brotips to anyone playing this. Quote fromI've been playing this game a lot lately.I would also prefer if there was a tile set. I'm just not a big fan of the ascii games. That said the gameplay is interesting if hard as hell. The game is brutal if you don't take it slow.All-in-all it's a fun game.I'll keep an eye on it for sure.I used to prefer tilesets, but not since I became used to ASCII graphics, (thanks to ADOM) I actually prefer them. Most tilesets, unless they're 32 x 32 or higher res, are actually more difficult to interpret than letters and symbols. I've seen enough of the little 's' on my screen to know that it is a snapjaw, and I can recognize the color-based type of said creature.
The best part of ASCII graphics (aside from the fact it allows the developer to focus on more important aspects) is that they force you to perceive the environment using the most powerful graphical processor known to mankind; your imagination. Creatures are given very colorful descriptions, seen with the 'l'ook command, which can assist one in conjuring up quite an interesting image.Anyway, this game is pretty incredible. Compared to most roguelikes, it's fairly easy, though a lot more complex. One of the things that really caught my attention was how intuitive the controls are. Hints for keybindings can be seen all over the place, and they even have a contextual action key, (space bar) similar to that which has been used in ADOM II.
I started my journey into the roguelike genre with the original ADOM. One of the things I found rather irritating was re-learning keybindings.
For instance, when I first started playing NetHack, I constantly found myself trying to hit 'l' to look, when it was actually the ';' key. I haven't been having that problem with CoQ. The controls are almost as easy as they are in Angband, where you can use a drop-down menu to select commands until you are used to the layout.